IOS Emulator for PC with Xcode If you want to take your app development seriously when it comes to iOS one of the best suites you can download to help you along with this is XCode 10. This suite of software development tools can be used directly on a Mac OS system or through an iOS Emulator that can be downloaded for your PC. Xcode's Simulator Configuration Window with mismatched device names In the screenshot above you can see that the selected simulator for 'iPhone XR' runs iOS 12.0. The 'iPhone Xʀ' at the end of the.
- Xcode Install Simulator
- Xcode Change Simulator Ios Versions
- Xcode Change Simulator Ios Version Download
- Xcode Start Simulator
- Xcode Change Simulator Ios Version 1.14
Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.
Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.
The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.
Access Simulator from Xcode
There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.
Running Your iOS App
When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.
Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.
Running Your watchOS App
To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.
Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.
Running Your tvOS App
To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.
Launching Simulator Without Running an App
At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.
To launch a Simulator without running an app
Launch Xcode.
Do one of the following:
Choose Xcode > Open Developer Tool > Simulator.
Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.
To launch a watchOS Simulator without running an app
Launch Xcode.
Do one of the following:
Choose Xcode > Open Developer Tool > Simulator (watchOS).
Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).
Simulator opens and displays the Home screen of whichever simulated device was last used.
View the Installed Apps
From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:
Press Command-Shift-H. Simple 3d program.
Choose Hardware > Home.
Use the installed apps to test your app's interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.
iOS Device Home Screen
Much like the Home screen on an iOS device, the simulator's iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.
On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.
The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don't appear if you are simulating a legacy device or an unsupported device type.
watchOS Device Home Screen
The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.
Use Safari to Test Web Apps
From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.
From the Home screen, click Safari.
In the address field in Safari, type the URL of your web app and press the Return key.
If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com
into the address field and press Return. Safari displays the Apple website. See Figure 1-6.
Use Maps to Simulate Location Awareness
Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.
A simulated watchOS device with the location set to None checks the paired iPhone device for the location.
You can specify your own location, which can be seen in the Maps app.
From the Home screen, click Maps.
Choose Debug > Location > Custom Location.
In the window that appears, type the number
40.75
in the latitude field and the number-73.75
in the longitude field.Click OK.
Click the Current Location button in the bottom-left corner of the simulated device screen.
After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.
Change the Simulated Device and OS Version
Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.
Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.
You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.
To change the simulated device
Choose a Hardware > Device > device of choice.
Simulator closes the active device window and opens a new window with the selected device.
If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.
To add a simulator
Choose Hardware > Device > Manage Devices.
Xcode opens the Devices window.
At the bottom of the left column, click the Add button (+).
In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.
Choose the OS version from the iOS Version pop-up menu.
Alternatively, if the iOS version you want to use isn't in the iOS Version pop-up menu, choose 'Download more simulators' and follow the steps to download a simulator.
Click Create.
If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.
To download a simulator
In Xcode, choose Xcode > Preferences.
In the Preferences window, click Downloads.
In Components, find the legacy simulator version you want to add, and click the Install button.
You can also delete and rename simulators in the Devices window.
To delete a simulator
In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.
Xcode opens the Devices window.
In the left column, select the simulator.
At the bottom of the left column, click the Action button (the gear next to the Add button).
Choose Delete from the Action menu.
In the dialog that appears, click Delete.
To rename a simulator, choose Rename from the Action menu and enter a new name.
For how to manage real devices that appear in the Devices window, read Devices Window Help.
Alter the Settings of the Simulated Device
Ipad 2 system specs. You can alter the settings within Simulator to help test your app.
On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.
The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.
Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.
Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.
Rotate iOS Devices
You can use Simulator to manipulate the simulated device much as you do a physical device.
To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.
Test in Simulator and on a Device
Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.
In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You'll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.
Quit Simulator
Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.
To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.
Note: Both Simulator and watchOS Simulator can be open at the same time.
Copyright © 2018 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2018-02-15
I'm running Xcode 4.3.1 iOS-Simulator which originally only supports iOS 5.1.
I need to test my code with iOS 4.3, so I used Xcode's 'Install' feature to install it as described in 'Installing Xcode with iOS 4.3 device simulator?'
Now I'm finished with testing but cannot find a way to uninstall the 4.3 portions ('iPhone 4.3 Simulator' and 'iPad 4.3 Simulator'). I want to reduce the clutter in the Scheme menu.
No one on Apple's Xcode listserv knew the answer!
EDIT: note that much has changed since Xcode 4.3, so suggest anyone reading this look at all the answers. The newest ones such as Steve Moser's may be of more use to you!
EDIT 10/2017: Posted on Twitter by Julio Carrettoni
Did not try it myself…[Also, I just saw Russ Bishop mentioned this in a comment below already…]
Did you tried to just delete the 4.3 SDK from within the Xcode Package?
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs
please also delete the corresponding .dmg file in
~/Library/Caches/com.apple.dt.Xcode/Downloads
to prevent Xcode from re-installing the same package again.
for XCode >= 6 see @praveen-matanam ‘s answer
In Xcode 6+ you can simply go to Menu > Window > Devices > Simulators and delete a simulator you don't need.
In Xcode 6 and above, you can find and delete the simulators from the path /Library/Developer/CoreSimulator/Profiles/Runtimes
. Restart Xcode in order to take effect (may not be needed).
Run this command in terminal to remove simulators that can't be accessed from the current version of Xcode (8+?) in use on your machine.
xcrun simctl delete unavailable
Xcode 4.6 will prompt you to reinstall any older versions of the iOS Simulator if you just delete the SDK. To avoid that, you must also delete the Xcode cache. Then you won't be forced to reinstall the older SDK on launch.
To remove the iOS 5.0 simulator, delete these and then restart Xcode:
- /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/PhoneSimulator5.0.sdk
- ~/Library/Caches/com.apple.dt.Xcode
For example, after doing a clean install of Xcode, I installed the iOS 5.0 simulator from Xcode preferences. Later, I decided that 5.1 was enough but couldn't remove the 5.0 version. Xcode kept forcing me to reinstall it on launch. After removing both the cache file and the SDK, it no longer asked.
September 2017, Xcode 9
You will find them here:
To delete devices go here:
Much easier to delete them use Xcode:
Xcode->Window->Devices and Simulators
Helping Xcode 'forget' about runtimes and prevent from re-installing them – delete .dmg file(s) here:
Xcode Install Simulator
I hope it will help someone ?
In addition to @childno.de answer, your Mac directory
/private/var/db/receipts/
may still contains obsolete iPhoneSimulatorSDK .bom
and .plist
files like this:
/private/var/db/receipts/com.apple.pkg.iPhoneSimulatorSDK8_4.bom
/private/var/db/receipts/com.apple.pkg.iPhoneSimulatorSDK8_4.plist
These could make your Downloads tab of Xcode's preferences show a tick (√
) for that obsolete simulator version.
To purge the unwanted simulators, you can do a search using this bash command from your Mac terminal:
sudo find / -name '*PhoneSimulator*'
Then go to corresponding directories to manually delete unwanted SimulatorSDKs
![Xcode Change Simulator Ios Version Xcode Change Simulator Ios Version](https://rshankar.com/wp-content/uploads/2013/03/201303021039.jpg)
I wanted to delete old Device Simulators to free up disk space. I used xCode/Windows/Devices and removed the devices. This did not help.
The size issue was caused by old iOS O/S versions and NOT the device simulators. The iOS versions were using 75GB of space + the ~7GB for xCode 8.3.3.
Delete the iOS version you don't want and free up disk space.
The problem with these answers is that, with every Xcode update, menus and locations will change.
![Ios Ios](https://developer.apple.com/library/archive/documentation/IDEs/Conceptual/iOS_Simulator_Guide/Art/settings_v_2x.png)
I wanted to delete old Device Simulators to free up disk space. I used xCode/Windows/Devices and removed the devices. This did not help.
The size issue was caused by old iOS O/S versions and NOT the device simulators. The iOS versions were using 75GB of space + the ~7GB for xCode 8.3.3.
Delete the iOS version you don't want and free up disk space.
The problem with these answers is that, with every Xcode update, menus and locations will change.
Just go to /Applications/Xcode.app/Contents/Developer/Platforms
and delete what you don't need. Xcode will start fine. If you're at all concerned then you can simply restore from Trash.
In XCode open Window – Devices, then select and remove the outdated simulators.
Another thing you can do is to change the Deployment target to the highest value. This will prevent the Scheme Menu from displaying older versions.
To do this go to:
Target->Summary then change the Deployment Target.
I tried all answers. None of them worked for me.
What worked for me on Sierra + Xcode 8.2 was going to:
/Library/Developer/CoreSimulator/Devices
and deleting all devices.
(Maybe this won't work for you, maybe this is a solution as a standalone, or maybe you have to do this in addition to other answers, but I did all solutions here and so not sure what did the deed). Just be aware that some of the answers here are old and the location of simulator has changed. Snowcrash's answer seems to be most recent.
Auto clicker in pc. Command+Space
Xcode Change Simulator Ios Versions
Type ‘simulator'
open the old beta simulator you no longer need.
Xcode Change Simulator Ios Version Download
right-click on it in the dock, then choose Options>'Show in Finder'
Close the app, then remove it from the folder.
Xcode Start Simulator
🙂
Xcode Change Simulator Ios Version 1.14
Tags: xcode